Rpnightsend has written this awesome piece on facing Necrons with your space marines,
I hope you find it usefull, my last fight against them didnt go well at all for me!
"Space Marines and the New Necron Codex
been playing against (and occasionally alongside) Necron for almost as
long as I’ve been playing Warhammer, and my group’s Necron players
have had to adapt to a number of new codices of mine since we started
playing. With the new Necron codex it’s been my turn to have to adapt,
and I’ve pitted a number of different Codex: Space Marines and Dark
Angels lists against a variety of Necron armies, so here’s my two cents
about the new Necron and how to beat them with your trusty Space
was the single biggest underestimation I made while playing against
the new Necron. With a slew of new fast, flying transports and
gunships, I found a previously very slow army flying circles around my
rhinos and predators. So far my mid-ranged and deep striking lists have
performed very poorly against Necron, as they tend to glance my tanks
to death and can move too quickly out of the way of my deep striking
units. My close-combat centric mechanized lists have performed well,
though not spectacularly, but they’re still a good deal faster than me.
Footslogging lists have been a toss-up, but assault marines and land
speeders do a good job of keeping up with their Ghost Arks and Catacomb
If you’re expecting to fight a mechanized Necron
list, my best performers have been my terminators (who they tend to
lack enough firepower to kill), Land Speeders, and Assault Marines.
Rhino Squads, Vindicators, and Dreadnoughts tend to perform poorly.
have always been a shooty army and the new codex did little to change
that. What it did do was introduce a number of powerful shooting units
including triarch stalkers, crypteks and deathmarks, both adding new
shooting units and adding options to older units such as warriors and
destroyers. For me, the second part of the old maxim “Shoot the chargy
stuff and charge the shooty stuff” has held true. With no boost to their
initiative and few options to improve close combat potential, the bulk
of the shooting Necron units, including destroyers, immortals and
warriors are as susceptible to close combat as ever. Necron Lords losing
their power weapons (at least without an upgrade to a warscythe)
removes a measure of their counter-assault ability and the ability of
solar pulses to bring night fighting over the field doesn’t protect them
from being charged.
Equipment makes a lot of the difference when
it comes to this. Remember to give all of your tactical squads a power
fist and even they will pose plenty of a threat to most Necron units.
On several occasions I’ve gotten a dreadnought in close combat and my
Necron opponent has found he has no way to kill it until it comes out of
old strength of the Necron, they’ve had both gains and losses in this
category in the new codex. Although their new Reanimation Protocol
can’t be ignored, it’s only on a 5+ without a resurrection orb now.
Additionally, warriors only have a 4+ armor save and immortals lost a
point of toughness. The biggest loss for them is the changes in living
metal to no longer provide nearly as much protection. In return they’ve
gained Quantum Shielding on many of their vehicles, which so far has
been one of the single most frustrating abilities I’ve ever had to
fight against. Many common tactics for taking out light vehicles such
as Riflemen dreadnoughts and Heavy Bolter/Autocannon predators will
barely leave a scratch on their vehicles until the shielding is gone.
The advantage for us is that we only need one penetrating hit to remove
the shielding and leave them a nice target for our autocannons and
assault cannons. Small numbers of lascannons and missile launchers can
do this from range, but nothing works better than reliable meltaguns
and multi-meltas which, given the fact most of their vehicles are open
topped, will probably kill their vehicle or seriously disable it on the
first hit anyways.
Against infantry, most of the old ways of
fighting Necron are still effective, including plenty of plasma and
power weapons. The lower armor of warriors means autocannons and heavy
bolters will work wonders against them too. Unfortunately none of these
will do much against that nasty quantum shielding, and its up to
chainfists, melta weaponry, and the odd shot from a Lascannon to handle
most of their vehicles."
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