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Saturday, 18 May 2013

New project: Raven Guard.

Hi guys, well its time to start a new project, ive been puttin goff painting due to a house move long enough and now its time to get my head down again.

as of now i will be putting my efforts into  constructing a new Raven Guard army.
I will start with that old forge world air defence platform....


Forge world Raven guard

So keep your eyes peeled for part one of this project on wednesday i guess!



As always thank you very much for visiting the site----------if you have any questions or comments please feel free to share them!----------You can help us out by joining us on facebook here: https://www.facebook.com/Scifiwargamers or Following us on twitter Here: @Marsekay-------If youre feeling VERY generous,by using the donate button or finally just browsing the site! ----------Thanks for visiting from the SciFiWargamers team.

Wednesday, 15 May 2013

X-Wing: Named Pilots- Maarek Steele

Named Pilots- Maarek Steele





Hi guys, i felt you all needed to see this, this is originally from Clint over at the the metal bikini.com so all credit goes to him for this!



Card: Maarek Steele (27)
Card Text: When your attack deals a face up Damage card to the defender, instead draw 3 Damage cards, choose 1 to deal, and discard the others.
Ability is an Action?: No.
Excels at: Uh...
Quick Take: Stele is another one of those guys like Winged Gundark that looks better on paper than he seems to function in reality.


The first, and probably most significant knock against Stele is that he's only two points cheaper than Vader. Not to get completely sidetracked onto Vader, but briefly, for those two points, Vader has +2 Pilot Rank and a second Action every turn. That's a much better ROI any way you want to cut it. Whether Stele should be cheaper or Vader should be more expensive, my opinion is Stele should be cheaper, but whatever.

I want to love Maarek Stele. I want to be the guy who finally figures out the proper way to use Stele because dammit, I loved TIE Figther back in the day. After getting my first PC for Christmas in '96, I subsequently spent New Year's Eve playing TIE Fighter instead of partying on the streets of Austin, TX. While other twenty-somethings were out living it up on Sixth Street, I was getting Force Lighting tattoos, so don't misunderstand my intent here- I'm not just another internet Maarek hater. I just still can't figure him out.

All that said, if you can manage to trigger his card ability, it really can be pretty devastating to the victim.

Elite Skills/ Upgrades: Let's get this out of the way right off the bat- yes, I've tried Maarek + Cluster Missiles + Marksmanship. Yes, the combo works, but no, I didn't feel it was worth it's points as there's still quite a lot of variables in that equation when there are cheaper and more reliable combos out there for the Empire. Admittedly, that might be more the way I feel about Marksmanship in general than about Stele in particular, but it left me underwhelmed- especially so for a setup that's running a point over a full third of a standard tournament list. Your mileage may vary, but honestly, I'd be shocked if it did.

If you put a gun to my head and said, "Run Maarek in a Wave 1 list", after experimenting with some offensive builds (including the misisles + Marksmanship one above), I'd probably just strap some Clusters to him and stick him front and center on the TIE swarm pile in front of Howlrunner with not other upgrades or skills. I think this role plays to his strengths- he has a decently high Pilot Rank (but not really enough to justify an application of Swarm Tactics, in my opinion) and he has shields on his ship. His special ability is kind of nasty when/ if you can get it to go off, so a Rebel player can't just ignore him, but if he's putting shots onto Maarek, then he's not focusing on Howlrunner, which of course is the whole point.

Would I take something like that to a tournament? You know, I just might. I like doing non-standard stuff like that just to put my opponent on his back foot for a moment. That moment where he's going, "Hey- what's this guy figured out with Maarek?", might just be the moment he makes a mistake. I like to make my opponent think and make as many decisions as possible in my games because there's a good chance if you make a guy deviate from his normal game plan either by fielding a weird list or executing strange maneuvers, he's going to underthink or overthink and make a mistake. Of course, I'd much rather just go into a tournament situation with a good combination tacked onto Maarek, but again- I don't think that exists right now in Wave 1.

I really hope that some exotic combination of Wave 2 and Wave 1 stuff unlocks Maarek's true potential. I want to like the dude. I really, really do. I just really, really can't justify him right now.
As always thank you very much for visiting the site----------if you have any questions or comments please feel free to share them!----------You can help us out by joining us on facebook here: https://www.facebook.com/Scifiwargamers or Following us on twitter Here: @Marsekay-------If youre feeling VERY generous,by using the donate button or finally just browsing the site! ----------Thanks for visiting from the SciFiWargamers team.

Friday, 10 May 2013

X-Wing: Named Pilots- Wedge Antilles

Named Pilots- Wedge Antilles






Hi guys, i felt you all needed to see this, this is originally from Clint over at the the metal bikini.com so all credit goes to him for this!

 
Card: Wedge Antilles (X-Wing) 29 Pts.
Card Text: When attacking, reduce the defender's agility value by 1 (to a minimum of 0).
Ability is an Action?: No.
Excels at: Attacking.
Quick Take: Wedge is expensive but boasts the highest pilot ranking on the Rebel side along with a special ability that helps his offensive output outcome. As many Imperial players will attempt to remove Wedge early from the game, it’s advisable to equip him with a droid to help him stay in the game longer. Any droid can help Wedge stay alive, but perhaps the best options for the average player would be R2-F2, R5-D8, or R2-D2. See their entries for more details.
Elite Skills/ Upgrades: Wedge with Swarm Tactics is a good combo as is Squad Leader. Both of these skills play off Wedge’s high pilot skills. If a player plans on having Wedge on a flank and too far away to effectively use Swarm Tactics or Squad Leader, the rest of the Elite Talents can all help keep him alive, but honestly, I don't know that you'd need them. A lone, roving Wedge is probably better served by a droid.


As Wedge is such a bullet magnet, many people will team him up with Biggs Darklighter to a nearly automatic degree. If you equip Wedge with a droid that requires an action (R2-F2, etc.), consider flying him with Garven Dreis or Dutch Vander as they convey Focus and Target Locks respectively which should help mitigate the loss of Wedge's Action to trigger the droid's ability. Some creative use of Swarm Tactics on either of those pilots along with some available targets of opportunity and Wedge can even benefit from either of those tokens in his shooting phase. Crazy.

As always thank you very much for visiting the site----------if you have any questions or comments please feel free to share them!----------You can help us out by joining us on facebook here: https://www.facebook.com/Scifiwargamers or Following us on twitter Here: @Marsekay-------If youre feeling VERY generous,by using the donate button or finally just browsing the site! ----------Thanks for visiting from the SciFiWargamers team.

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